A one-person TTRPG broadcast network — ten shows, six days a week on Twitch and YouTube, with full brand identity, show logos, stream overlays, motion graphics, social media systems, and game production built by a single person.
The network did not survive, but the brand system held ten shows together across seven game systems and every major streaming platform
Brand Identity2020-2021Owned and operated
Creative Director / Game Master / ProducerJohn S. Eldridge, Jr.
Chronos World Entertainment was a one-person broadcast network — live tabletop roleplaying shows six days a week on Twitch and YouTube, with full branding, motion graphics, social media, community infrastructure, and game production behind every episode. I built it from nothing during the COVID lockdowns, when the question "can tabletop gaming become broadcast entertainment" stopped being hypothetical and became something I could test by doing it.
I held every role: Creative Director, Game Master, Producer, Game Designer, Community Developer, Discord Developer, Discord Admin, Broadcast Engineer, Motion Graphics Designer, Video Editor, Graphic Designer, Brand Identity Designer, Social Media Manager, and Talent Coordinator. The network ran ten concurrent shows across seven game systems. It did not survive — but the body of work it produced is a complete case study in building a brand system under the hardest constraints I have worked with: no team, no budget, and a six-day broadcast cadence that never paused for a redesign.
The network needed a parent brand that could hold ten shows together without flattening them. The original Chronos World wordmark — a layered, ornate design — carried the live broadcast run across every platform. The newer Chronos World Entertainment logo was built for the podcast project that followed, a cleaner wordmark that reflects the shift from live streaming to episodic audio.
Chronos World Entertainment — rebrand logo
Chronos World — original logo
CW Logo Sting — animated logo reveal
Ten shows, each with its own identity inside the Chronos World system. Battle Arena's crossed-sword mark, Fireside Tales' illustrated crest, Saltmarsh Legends' nautical map treatment, New London's post-apocalyptic stencil, Frost Maidens' ice-lettering — every logo was designed in Illustrator and Photoshop to read instantly on a Twitch thumbnail at 128 pixels, while still holding up on a full YouTube channel banner.
Fireside Tales — illustrated crest with campfire and tent, warm storybook aesthetic
Harmony City — cyberpunk logo with neon city skyline treatment
X-Hunter — bold superhero logo with angular X motif
One Shot Adventures — adventure-themed logo with dice imagery
Dead Man — horror logo with skull and distressed typography
New London — post-apocalyptic stenciled logo with worn, weathered treatment
Frost Maidens — ice-crystal lettering with frozen texture and cold color palette
Saltmarsh Legends — nautical cartography treatment with compass rose and ocean map elements
The Blackberry Winter — Mouse Guard-themed logo with small creature and winter berry motif
Battle Arena — crossed-swords combat emblem with arena framing
Live broadcast means overlays — the webcam frame, the chat window, the character stat panel, the scene transition. Every show got its own overlay set built in Photoshop and composited in OBS, themed to the show's palette and visual language while keeping network-wide consistency in typography and layout. Multiple iterations per show tracked the production pipeline as it matured.
Battle Arena — arena-themed overlay with combat framing, stat panels, and battle HUD elements
Fireside Tales — warm campfire-bordered overlay with storybook framing and character stat panels
New London — wasteland-themed overlay with industrial framing and post-apocalyptic UI elements
Harmony City — cyberpunk overlay with neon city framing and holographic UI elements
Ravens — dark raven-themed overlay with gothic framing
One Shot Adventures (Monsterhearts) — teen horror overlay with dark monster aesthetic
Every platform the network touched got custom-branded assets. The Twitch channel received a full panel set — donations, games, leaderboards, merch, Patreon, rules, schedule, support — an offline screen, a splash page, and a weekly broadcast schedule. YouTube and Facebook each got platform-specific banners sized to their own dimensions. Each show got a branded splash page used as a "be right back" interstitial during streams and as social media promotion art between episodes.
Show Splash Pages
Battle Arena — crossed-swords combat splash with arena branding, used as a stream interstitial
New London — post-apocalyptic cityscape splash with distressed branding
Harmony City — cyberpunk city splash with neon skyline and branded overlay
X Hunter — superhero splash with bold action branding and comic-inspired treatment
Dead Man — horror splash with dark, grim imagery and distressed typography
The Blackberry Winter — winter forest splash with small creature silhouette and seasonal palette
Platform Banners
Twitch channel banner — network branding with show logo collage
Twitch offline screen — branded holding image with CW logo and network identity
Weekly broadcast schedule — grid showing all ten shows by day and time
Twitch splash page — network interstitial with branding, used during stream breaks
YouTube channel banner — network branding with show logos, sized for YouTube's layout
Donations — support panel with contribution call-to-action
Games — panel listing the game systems featured across the network's shows
Leaderboards — community ranking panel with competitive standings
Merch — product showcase panel featuring the Kobold Cowboy design
Patreon — support panel with tier info and subscription details
Community Rules — guidelines panel setting conduct expectations for the Discord and chat
Schedule — weekly broadcast schedule panel with show times
Support — contact and technical support panel for viewers
Patreon Tiers & Subscriber Icons
The Patreon programme had four tiers, each with its own badge design. Twitch subscriber icons were custom-built for individual supporters — a small but visible reward for the community that kept the network running.
Tier 1 — bronze-tone hexagonal badge, the entry-level Patreon support tier
Tier 2 — silver-tone hexagonal badge with winged motif, mid-level support tier
Tier 3 — gold-tone hexagonal badge with crest element, upper support tier
Tier 4 — dark premium badge with bright accent, top support tier
SubFire — flame emblem in red and orange, custom Twitch subscriber icon
Shadowcat — cat silhouette in dark purple, custom subscriber icon
Cole4ever — character portrait icon, custom subscriber icon for a community member
Every show got custom intro and outro sequences built in Premiere Pro — motion graphics templates, animated logos, branded transitions. A network-wide logo sting tied the shows together. Fireside Tales and Saltmarsh Legends each received full opener and closer packages; Battle Arena and Frost Maidens got animated logo stings. All motion design was custom-built, with licensed stock footage as base material where the production needed it.
The Fireside Tales — Show Opener — custom motion graphics, animated logos, broadcast intro Watch on YouTube →
The Fireside Tales — Show Closer — credits-style motion graphics, branded outro Watch on YouTube →
Saltmarsh Legends — Show Opener — dynamic intro with custom motion graphics and brand identity Watch on YouTube →
Saltmarsh Legends — Show Closer — professional closer with smooth transitions and branded outro Watch on YouTube →
Battle Arena — Logo Sting — animated logo reveal, clean and brand-forward Watch on YouTube →
Frostmaidens — Logo Sting — custom animated logo sting with themed visual effects and sound design Watch on YouTube →
Beyond the broadcast layer, I designed and produced all game content — custom token packs, battle maps, character art, and a token creation pipeline in Photoshop that let me generate character and NPC tokens fast enough for live play. Merchandise designs featured original character art from the shows, produced for community supporters.
Merchandise
Kobold Cowboy — original character art from the shows, a kobold in western attire designed as a community t-shirt
The Shows
The network ran ten shows across seven game systems, all produced concurrently:
Dead Man — zombie survival horror (All Flesh Must Be Eaten)
The Blackberry Winter — small-scale military adventure (Mouse Guard)
One Shot Adventures — rotating one-shots where the system changed each time (Monsterhearts was one)
Each required its own visual identity within the Chronos World brand system, plus game preparation, token art, and production planning for live broadcast. Full audio recordings were captured for every Saltmarsh Legends session, archived for a planned podcast series adapting the campaign into an episodic audio format.
The network did not survive. But the work it took to build — ten show brands, a parent identity, a full social media system, motion graphics packages, and a game production pipeline, all produced by one person on a six-day weekly cadence — is the strongest evidence I have that a constraint is just a design problem with a deadline.